<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <title>SSRLoS-Cocos2dx</title>
    <link rel="icon" type="image/GIF" href="res/favicon.ico"/>
    <meta name="viewport"
        content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1"/>

    <meta name="apple-mobile-web-app-capable" content="yes">
    <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
    <meta name="format-detection" content="telephone=no">

    <meta name="renderer" content="webkit"/>
    <meta name="force-rendering" content="webkit"/>
    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
    <meta name="msapplication-tap-highlight" content="no">

    <meta name="full-screen" content="yes"/>
    <meta name="x5-fullscreen" content="true"/>
    <meta name="360-fullscreen" content="true"/>


    <meta name="browsermode" content="application">
    <meta name="x5-page-mode" content="app">

<style type="text/css">
html {
  -ms-touch-action: none;
}

body, canvas, div {
  outline: none;
  -moz-user-select: none;
  -webkit-user-select: none;
  -ms-user-select: none;
  -khtml-user-select: none;
  -webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}

body {
  cursor: default;
  color: #000;
  background-color: #000;
  text-align: center;
}

#gameCanvasWrapper {
  display: inline-block;
  width: auto;
  margin: 0 auto;
}
*:focus {
    outline: none;
}
</style>
</head>
<body>

<div id="gameCanvasWrapper" style="width:100%; height:100%; position:fixed; top:0; left:0;">
  <canvas id="gameCanvas"></canvas>
</div>
<script src="frameworks/cocos2d-html5/CCBoot.js"></script>
<script cocos src="main.js"></script>
</body>
</html>
